V["G_GUIDE_3"] = L"Warhammer Online Squig Herder Solo Tactics Guide"
V["CHAPTER_AMOUNT_3"] = 2
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V["CHAPTER_3_1"] = L"Solo Tactics"
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		V["TITLE_3_1_1"] = L"Solo Tactics"
			V["TITLE_DESC_3_1_1"] = [[For the many individuals that enjoy playing by themselves there is a lot to be experienced in WAR.. As a solo player, you can enjoy both PvE and RvR play. There are so many quests and players available for solo RvR combat that you will never run out of things to experience.
]]
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		V["TITLE_3_1_2"] = L"PVE"
			V["TITLE_DESC_3_1_2"] = [[Player version the environment is just another way of referencing the intrinsic quests within WAR. While exploring these quests, you  will run across every monster and NPC in the game, so having a few strategies ready in advance definitely has some merit.


There are many strategies that can be used to increase your life span and improve your experience while playing solo.  The following suggestions may seem pretty basic, but if implemented they will keep you out of the resurrection points and on the field.


1.Be subtle. Your Squig Herder will die if you just run around a corner into a group of NPCs.


2.Don't use a Basic Squig unless you want it to agro your enemies.  A Basic Squig will hold no more than 3 NPC's on itself, and even then, most of the time the third will come for you. Use a Horned, Gas or Spiked Squig if you prefer to take out your enemies singly.


3.Arrange a mix of ranged and melee skills on your action bars. 


4.Damage is best dealt to your enemies in the following order: root them or slow their speed, affect them with a damage over time attack, then use a direct damage attack. 


5.Keep as much distance as you can between you and your enemy. Let your Horned Squig or your Basic Squig keep them busy while you take them out from a distance.
When it comes down to it the tactics that prove to be most effective with soloing within the realm of WAR are those commonly used in Guerrilla Warfare.  If you would like some good references on making WAR in this fashion, you may want to read the following links:
http://www.smallwars.quantico.usmc.mil/search/articles/cheguevarraonguerrillawarfare.pdf
http://www.spartacus.schoolnet.co.uk/VNguerrilla.htm
You may want to take the following quote by Robert Taber to heart...
"The flea bites, hops, and bites again, nimbly avoiding the foot that would crush him. He does not seek to kill his enemy at a blow, but to bleed him and feed on him, to plague and bedevil him... All this requires time. Still more time is required to breed more fleas... the military enemy suffers the dog's disadvantages: too much to defend; too small and agile an enemy to come to grips with."


Taking down a king solo, is not suggested. Most Kings are designed for group battles.  If you persist in believing that you are the Squig version of Lancelot, then you will more than likely die, but try the following tactics. They will help prolong your agony:


Stay out of range. You are no match for them up close. 
Let the Basic Squig keep the boss agro'd to itself. 
Use the Farty Squig and Squig Goo abilities to hold the boss in one location, and then quickly call up another squig.
Hit it with everything that you have alternating damage over time spells with direct damage spells. Explodin' Arrers is a good combination shot to take in addition to Plink and Hit n' Run.


It never hurts to do a little grinding and gain a level or two before you go back up against the king if he kills you the first few times around.


You must have better armor if you expect to excel as a Squig Herder. Don't pass up any body that gives you loot. As you gain Rank, you will gain additional backpacks to carry your loot. Sell everything that you can. If your packs get full, use your Apothecary or Talisman Making skill to create something useful out of some of the materials within your pack.


Looting is instantaneous for those corpses that are only giving you coin. Otherwise, you must just accept all or specified loot from the body.


Quest rewards are provided for every quest that you complete. These rewards may simply be experience points, or they may include coins, potions or equipment that your Squig Herder desperately needs.


You can level your character strictly doing PvE quests, without ever doing battle with a single RvR player, but it will be slower than a combination of both experiences.


There are a variety of Public Quest areas that allow you to earn points towards quest rewards. Use these areas to learn to fight with a group, and explore the options available with RvR group combat if you have never tried player versus player styles of fighting before.   The chapter on Tiers and Leveling lists  each of theses quests, marks their locations in the Dwarf-Greenskin tiers, as well  marking the locations of RvR Battlefield objectives. 
]]
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		V["TITLE_3_1_3"] = L"RVR Lakes"
			V["TITLE_DESC_3_1_3"] = [[Realm versus Realm combat increases as you go through the Tiers of WAR.  When playing RvR as a single player, you have the option of tagging yourself as an RvR player, or leaving yourself marked strictly for PvE. Leaving yourself out of the running for a quick RvR battle eliminates a lot of the key components of WAR and will have a negative impact on your ranking ability. You can earn a lot of experience points by participating effectively in RvR engagements.


As with any task, preparation is the key to surviving an RvR battle.  To prepare yourself well, you need to be highly familiar with every ability, tactic and morale that you have at your disposal, as well as the best way to implement those skills.  I suggest a lot of practice against NPC characters. Some consider this grinding, I call it practice. If you knock out a few Tomb of Knowledge quests while your at it, who is going to complain?


1.Scout your terrain. You need to know the area in which you are battling in order to create the best plan for attack. You can do this by studying your maps, or by scouting the area when there is no battle being fought.


2.Set up your action bars with your best  Action abilities based upon your mastery path


3.Call up a Horned Squig set for Defensive play. That way it will stay with you and attack only those enemies that have attacked you first. The Horned Squig won't agro enemies the way your Basic Squig will.


4.Set up for your Spiked to be called onto the field next. Either of the  ranged Squigs can help defend you and the healers, but your choice will be dependent upon the mix of skills being used in the melee in front of you.


All battles, like oceans, have a noticeable flow. Stand back from a battle before you enter it, and monitor how the battle is progressing.


1.Spot the Destruction Tanks. You may need to support them with Explodin' Arrers as they take on the melee characters on the side of Order.


2.Mark where the Order healers are standing. You may find them scattered, or in a group, but your Squig Herder's bow range is great for taking them out, and letting those on the side of Destruction get a breather.


3.Identify how their ranged fighters are playing. Are they moving about or sticking to the high ground and shooting from the safety of distance?
What you spot here, will help you choose your targets. It will help keep you from dying while doing the most damage to your Order enemies.


Now that you have scouted the battle, you are ready to start helping out the side of Destruction.


1.Stay out of the midst of the battle. Even well armored, your squig and squig herder doesn't have the DPS to with stand even a single Iron Breaker beating upon you for to long. Trust me, they love to beat on squig herders.


2.Focus on their ranged DPS characters. The tanks can take care of themselves if they only have to contend with other tanks.


3.Pick off other characters on the outside of the battle. Keep them from joining the melee and adding to the confusion and damage being dealt to your tanks.


4.Check out the high ground around the Order healers. Can you reach it? Subtly attack their healers, while staying within healing distance of your own healers. You can provide more assistance to your side's tanks by keeping the Order tanks from being healed, than you can plinking away at Order tank armor with your bow. Keep in mind, a healer of almost any class will be able to heal themselves faster than you can kill them, but, if they are healing themselves, they won't be healing anyone else.


5.Chose targets that are already almost dead. If you choose to directly help attack the tanks in the middle of the melee battle work on the ones that are already close to death. Removing an opponent will do more assistance to the Destruction tanks, than simply lowering the DPS of a half dozen others.
]]
	V["TITLE_AMOUNT_3_1"] = 3
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V["CHAPTER_3_2"] = L"Crafting"
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		V["TITLE_3_2_1"] = L"Crafting"
			V["TITLE_DESC_3_2_1"] = [[Crafting in Warhammer Online is a change from any other MMORPG that you have most likely played.  There are no recipes. There are no work tables. There are no special locations to which you must travel in order to use the vast quantity of supplies in your backpack.
Crafting in WAR is done on the road, on the run, and whenever you have a few minutes to spare. You have the opportunity to choose a single gathering skill  and a single trade skill when you are within the Chapter 2 Camp in Mount Bloodhorn, Da War Maker.
]]
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		V["TITLE_3_2_2"] = L"Gathering Skills"
			V["TITLE_DESC_3_2_2"] = [[Gathering skills are easily expanded as you walk through your tiers and participate in quests and RvR scenarios. You can level them up just by exercising the ability whenever you have the opportunity. That being said, if you plan to exercise these abilities at later levels, then max them out for each tier. Just spend a few hours traveling the map and scavenge, butcher, salvage or grow everything you can get your hands on until you have maxed out that skill. Once you fall behind on these skills, you can really slow yourself down by having to return to Tier 1 when you have already found yourself battling opponents in Tier 3.


Allows you to rifle through the pockets of your dead enemies. This skill doesn't work on animals and monsters that aren't intelligent. You can collect a lot of seeds, talisman making objects, and alchemy recipe goods using this skill.


Butchering allows you to collect goods useful for use in Apothecary and talismans based upon animal parts. This skill can only be used on non-intelligent animals and monsters.


Grow your own Apothecary ingredients. Very little of the results of this gathering skill will apply towards a Talisman Making career, but will dramatically reduce the amount of ingredients you need to purchase if you delve into the world of the Apothecary.


Magic salvaging is a very necessary skill if you wish to do Talisman Making. This skill provides you with the primary ingredient required for using that trade skill. Magic Salvaging allows you to extract the magic essence and the magic fragments necessary as the base for your talismans. The only other way to get these is from a merchant or from an auction, and good fragments will cost you quite a bit to purchase. 


Fragmetns are not collected from every item you salvage, so it may take a while to collect enough fragments that you can actually start leveling your Talisman Making skills.
]]
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		V["TITLE_3_2_3"] = L"Trade Skills"
			V["TITLE_DESC_3_2_3"] = [[Trade skills allow you to take the goods that you have collected or grown using your scavenging skills, and convert them into usable items. Most of the items are usable by your character, or  salable for a decent amount of gold at a merchant.


Combine.. container, fragment, Gold essences, curio, and magical essence.  Works best for Scavenging and Magic Essence retrieval skills.


Your basic container, a Journeyman's Relic Box, can be purchased from merchants.


Fragments are gathered from implementing your Magical Salvaging skills and include such items as:
Snarling Sorrel Essence
Burning Carmine Combine
Murderous Lavender Chill
Deviant Insulating Aspect


Gold Essence is most easily gotten directly from a merchant for your first starting levels in the form of  a Murkey Golden Core.


Curios can be scavenged or purchased from a merchant and  include such items as:
Mojo Coin 
Family Signet
Rabbits Feet
Skelton Keys 


Magical Essence can be Salvaged or low levels can be purchased from a merchant and include such items as:
Silent Echo
Dormant Echo
Murmuring Echo
Whisper Essences


Combine container, main ingredient, one liquid and up to 2 standard ingredients which include dyes and fixers. Scavenging, butchering, and cultivating will gain you the most useful ingredients.


Containers can be purchased from merchants, or collected from drops and salvaging. The include such items as:
Wooden Mortar and Pestle
Glass vials


Your Apothecary Main Ingredients vary depending upon what you are creating.  Low level ingredients can be purchased from merchants, others need to be scavenged, cultivated, or  collected from a butcher. They include such items as:
Shattered Bear Tooth
Emaciated Ribbon Leech
Goldweed
Daemon Whiskers
Elvish Parsley


To create your potions you need to blend many of them into a liquid base including such items as:
Cloudy Water
Fizzling Water
Daemon Blood
Animal Blood


Once you have added your main ingredient, a liquid base, you are ready to add the rest of your ingredients. These might include the results of your scavenging or butchering such as:
Callous Gobswort
Alum Root Extract
Course Gold Dust
Spider Venom
Chitin Shards
Ashberrys
Leeches and Ticks
]]
	V["TITLE_AMOUNT_3_2"] = 3
